Xbox owners are getting more customizations for backgrounds and the Guide menu
Xbox Insiders get to test the new features today.
Xbox Insiders get to test the new features today.
Microsoft says every one now supports mouse and keyboard.
A legendary studio is losing a lot of staff.
The future of Xbox feels more uncertain than ever before
That’s according to Sony and Microsoft blog posts today about the pre-loads that started today. The game is set to launch on November 19th. [Link: Pre-load Grand Theft Auto VI on PS5 starting today | https://blog.playstation.com/2026/11/10/pre-load-grand-theft-auto-vi-on-ps5-starting-today/ | PlayStation.Blog]
Along with Xbox Cloud Gaming support that will make the new Grand Theft Auto playable on Xbox One consoles, Rockstar officially laid out a few other details today as it kicked off the game’s 200GB-plus preloads. PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows are exclusive features for the PS5 Pro version, along with DualSense haptic feedback, Tempest audio, and improved load times that it says will make “Grand Theft Auto VI play best on PlayStation 5 consoles.” [Link: Pre-Load Grand Theft Auto VI Now - Rockstar Games | https://www.rockstargames.com/newswire/article/89834o94713o21/pre-load-grand-theft-auto-vi-now | Rockstar Games]
GTA VI launches 19 November on PS5 and Xbox Series X|S. Take-Two kept its $8bn to $8.2bn forecast, and the game will stream to Xbox One.
Less than a month after introducing its Ultimate 3C Plus controller with wireless PC and Android support, 8BitDo announced a wired version that’s Xbox compatible. At $39.99, it will be the same price as the wireless version when it launches on November 16th and features a pair of TMR thumbsticks with adjustable tension, switchable Hall effect triggers, an extra pair of shoulder buttons, and Windows support. [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/8bitdo1.jpg?quality=90&strip=all]
The new design focuses on speed and usability.
The Xbox Series X and S are getting performance-enhancing AMD tech. The GitHub page shows devs can use either the new “Lite” model or the full-fat one, though “Full” has up to a 5.2ms performance hit on the weaker Xbox Series S. That’s enough to cut a 60fps game down to 45fps, not that gamers will see that: devs can cycle through each FSR mode and pick the best balance points between quality and speed. [Image: Xbox VP Jason Ronald tweeted that devs can start testing it out today. https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/image1.jpg?quality=90&strip=all]
AMD’s latest upscaling tech is also coming to laptops and 6000-series GPUs.
Xbox Cloud Gaming is getting a phone controller and new direct Wi-Fi connectivity for the Xbox Nano.
The tags were made in partnership with big gaming companies like EA, Google, Nintendo of America, and Ubisoft. They add to the tags Xbox already uses, according to an Xbox Wire post.
Microsoft’s miniature Xbox controller can connect directly to Xbox Cloud Gaming over Wi-Fi.
The Nano controller is designed for young people, anyone with smaller hands, and gaming on the go.
Helen Chiang is setting the record straight
Double Fine and Compulsion Games are going independent, and Microsoft is also selling Ninja Theory and Undead Labs.