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Rockstar confirms 30fps target for GTA VI on all consoles, PSSR support for PS5 Pro. Technology
The Verge • 4d ago

Rockstar confirms 30fps target for GTA VI on all consoles, PSSR support for PS5 Pro.

Along with Xbox Cloud Gaming support that will make the new Grand Theft Auto playable on Xbox One consoles, Rockstar officially laid out a few other details today as it kicked off the game’s 200GB-plus preloads. PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows are exclusive features for the PS5 Pro version, along with DualSense haptic feedback, Tempest audio, and improved load times that it says will make “Grand Theft Auto VI play best on PlayStation 5 consoles.” [Link: Pre-Load Grand Theft Auto VI Now - Rockstar Games | https://www.rockstargames.com/newswire/article/89834o94713o21/pre-load-grand-theft-auto-vi-now | Rockstar Games]

Take-Two’s CEO: “Rockstar has completed the development of GTA VI.” Technology
The Verge • 4d ago

Take-Two’s CEO: “Rockstar has completed the development of GTA VI.”

The game, set to launch on November 19th, was delayed twice. Based on that line from CEO Strauss Zelnick, which he said on today’s Q2 fiscal year 2027 earnings call, seems like that’s not happening again. Pre-orders for the game are tracking “far above” initial expectations. Zelnick closed the call by saying that “I know you all are going to have a great time playing GTA VI while you’re at home for the holidays.”

1/9 World News
The Verge • 1w ago

Rockstar just released dozens of new GTA VI screenshots.

Some of the shots in the new launch gallery look straight out of a movie, with new peeks at Jason, Lucia, and Leonida. GTA VI’s launch is just two weeks away on November 19th, and players can start preloading it next week on November 10th. [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Jason_and_Lucia_16.05-d133mx68ku.jpg?quality=90&strip=all] [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Lucia_Caminos_13.08dd3_zn0g59u.avif?quality=90&strip=all] [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Jason_and_Lucia_20.0cd.c7jr5g9.jpg?quality=90&strip=all] [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Jason_Duval_11.019l5gj600v.jpg?quality=90&strip=all] [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Vice_City_13.0iq8ff474tsdx.jpg?quality=90&strip=all] [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Vice_City_22.0-9jlb822ng.jpg?quality=90&strip=all] [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Lucia_Caminos_11.0j617-ylicowx.jpg?quality=90&strip=all] [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Vice_City_24.0r9tor5-x.p75.jpg?quality=90&strip=all] [Image: https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/Grassrivers_08.0x-z0h-he35zo.jpg?quality=90&strip=all]

GTA VI is Edge magazine’s cover story. World News
The Verge • 2w ago

GTA VI is Edge magazine’s cover story.

It’s packed with details and worth reading in full. There’s a lot of fascinating stuff about the game’s systems and seemingly incredible level of detail, but I was most intrigued by a tidbit about how quitting crime is a “a fundamental theme” of the game’s story: > “These games, maybe some people think, ‘Oh, they’re power fantasies’,” Nelson says. “Sure. But what if these characters want something else?” [Link: Grand Theft Auto VI exclusive – The state that never sleeps | https://www.gamesradar.com/edge/gtavi-cover/ | GamesRadar+]

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