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Gamers go to ridiculous lengths to "improve" GTA VI with Nvidia's DLSS 5

Ars Technica •
November 05, 2026 • 05:40 PM
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Using a capture card and open source software to run PS5 video through a PC GPU.

Gamers go to ridiculous lengths to "improve" GTA VI with Nvidia's DLSS 5

While the upcoming Grand Theft Auto VI won’t be available on PC this month, some gamers are making ridiculous preparations to use their PC graphics cards to apply Nvidia’s DLSS 5 technology to the console exclusive.

On an explicitly unmoderated GTAVI subreddit, user RevolutionaryBus8208 lays out a proposed setup, which runs a PlayStation 5 through a 4K capture card to a PC. From there, the video signal is run through Veyra , an open source tool that can apply DLSS 5’s AI-powered “neural rendering” to video content. The result—which also uses DLSS frame generation to increase the 30 fps source to a 90 fps output—is then piped back to a 4K TV, theoretically adding some of the benefits of a beefy PC graphics card to a console-exclusive game.

To demonstrate the potential of this setup, RevolutionaryBus8208 used Veyra to upscale the Grand Theft Auto VI Extended Look trailer posted in August. The resulting DLSS-ified version looks a bit better in places, with sharper background elements, subtler shadows, and more believable light scattering on some surfaces. But it also seems a bit washed out compared to the original video’s deeper blacks and arguably suffers from an unnaturally smooth “soap opera effect” in some scenes.

While the upscaled version causes some occasional graphical artifacts and glitches from the frame generation process, it’s still an interesting proof of concept that shows just how far DLSS 5 has come from some of the early horror-show memes that circulated on the Internet earlier this year.

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