The Legend of Zelda: Ocarina of Time launches later this week, and in the lead-up Nintendo has put out the first half of a lengthy developer Q&A, covering everything from what changed gameplay-wise, to the new visual style, which was inspired by puppet shows. As art director Aya Shida explains:
> Neither puppet shows nor practical effects films reproduce reality exactly as it is. Even so, both create a convincing sense that the characters truly exist within their respective fantasy worlds. We also felt that there was some overlap between these forms of expression and the distinctive nostalgia evoked by the original game.
The Legend of Zelda: Ocarina of Time launches later this week, and in the lead-up Nintendo has put out the first half of a lengthy developer Q&A , covering everything from what changed gameplay-wise, to the new visual style, which was inspired by puppet shows. As art director Aya Shida explains:
Neither puppet shows nor practical effects films reproduce reality exactly as it is. Even so, both create a convincing sense that the characters truly exist within their respective fantasy worlds. We also felt that there was some overlap between these forms of expression and the distinctive nostalgia evoked by the original game.
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